public override Shader GetShader()
{
var texcoord1126 = new TextureCoordinateNode("texcoord");
var diffuse_texture1127 = new ImageTextureNode("diffuse_texture");
diffuse_texture1127.ins.Vector.Value = new ccl.float4(0f, 0f, 0f, 1f);
diffuse_texture1127.Projection = TextureNode.TextureProjection.Flat;
diffuse_texture1127.ColorSpace = TextureNode.TextureColorSpace.None;
diffuse_texture1127.Extension = TextureNode.TextureExtension.Repeat;
diffuse_texture1127.Interpolation = InterpolationType.Linear;
diffuse_texture1127.UseAlpha = true;
diffuse_texture1127.IsLinear = false;
var diffuse_texture_amount1136 = new MixNode("diffuse_texture_amount");
diffuse_texture_amount1136.ins.Color1.Value = new ccl.float4(0f, 0f, 0f, 1f);
diffuse_texture_amount1136.ins.Color2.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f);
diffuse_texture_amount1136.ins.Fac.Value = m_original.DiffuseTexture.Amount;
diffuse_texture_amount1136.BlendType = ccl.ShaderNodes.MixNode.BlendTypes.Add;
diffuse_texture_amount1136.UseClamp = false;
var invert_diffuse_color_amount1139 = new MathNode("invert_diffuse_color_amount");
invert_diffuse_color_amount1139.ins.Value1.Value = 1f;
invert_diffuse_color_amount1139.ins.Value2.Value = m_original.DiffuseTexture.Amount;
invert_diffuse_color_amount1139.Operation = MathNode.Operations.Subtract;
invert_diffuse_color_amount1139.UseClamp = false;
var diffuse_col_amount1138 = new MixNode("diffuse_col_amount");
diffuse_col_amount1138.ins.Color1.Value = new ccl.float4(0f, 0f, 0f, 1f);
diffuse_col_amount1138.ins.Color2.Value = m_original.BaseColor;
diffuse_col_amount1138.ins.Fac.Value = 1f;
diffuse_col_amount1138.BlendType = ccl.ShaderNodes.MixNode.BlendTypes.Add;
diffuse_col_amount1138.UseClamp = false;
var separate_diffuse_texture_color1151 = new SeparateRgbNode("separate_diffuse_texture_color");
separate_diffuse_texture_color1151.ins.Image.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f);
var separate_base_color1152 = new SeparateRgbNode("separate_base_color");
separate_base_color1152.ins.Image.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f);
var add_base_color_r1153 = new MathNode("add_base_color_r");
add_base_color_r1153.ins.Value1.Value = 0f;
add_base_color_r1153.ins.Value2.Value = 0f;
add_base_color_r1153.Operation = MathNode.Operations.Add;
add_base_color_r1153.UseClamp = true;
var add_base_color_g1154 = new MathNode("add_base_color_g");
add_base_color_g1154.ins.Value1.Value = 0f;
add_base_color_g1154.ins.Value2.Value = 0f;
add_base_color_g1154.Operation = MathNode.Operations.Add;
add_base_color_g1154.UseClamp = true;
var add_base_color_b1155 = new MathNode("add_base_color_b");
add_base_color_b1155.ins.Value1.Value = 0f;
add_base_color_b1155.ins.Value2.Value = 0f;
add_base_color_b1155.Operation = MathNode.Operations.Add;
add_base_color_b1155.UseClamp = true;
var bump_texture1142 = new ImageTextureNode("bump_texture");
bump_texture1142.ins.Vector.Value = new ccl.float4(0f, 0f, 0f, 1f);
bump_texture1142.Projection = TextureNode.TextureProjection.Flat;
bump_texture1142.ColorSpace = TextureNode.TextureColorSpace.None;
bump_texture1142.Extension = TextureNode.TextureExtension.Repeat;
bump_texture1142.Interpolation = InterpolationType.Linear;
bump_texture1142.UseAlpha = true;
bump_texture1142.IsLinear = false;
var bump_texture_to_bw1143 = new RgbToBwNode("bump_texture_to_bw");
bump_texture_to_bw1143.ins.Color.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f);
var bump_amount1144 = new MathNode("bump_amount");
bump_amount1144.ins.Value1.Value = 10f;
bump_amount1144.ins.Value2.Value = m_original.BumpTexture.Amount;
bump_amount1144.Operation = MathNode.Operations.Multiply;
bump_amount1144.UseClamp = false;
var final_base_color1156 = new CombineRgbNode("final_base_color");
final_base_color1156.ins.R.Value = 0f;
final_base_color1156.ins.G.Value = 0f;
final_base_color1156.ins.B.Value = 0f;
var bump1141 = new BumpNode("bump");
bump1141.ins.Height.Value = 0f;
bump1141.ins.Normal.Value = new ccl.float4(0f, 0f, 0f, 1f);
bump1141.ins.Strength.Value = 0f;
bump1141.ins.Distance.Value = 0.1f;
var diffuse1101 = new DiffuseBsdfNode("diffuse");
diffuse1101.ins.Color.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f);
diffuse1101.ins.Roughness.Value = 0f;
diffuse1101.ins.Normal.Value = new ccl.float4(0f, 0f, 0f, 1f);
var roughness_times_roughness1150 = new MathNode("roughness_times_roughness");
roughness_times_roughness1150.ins.Value1.Value = m_original.Roughness;
roughness_times_roughness1150.ins.Value2.Value = m_original.Roughness;
roughness_times_roughness1150.Operation = MathNode.Operations.Multiply;
roughness_times_roughness1150.UseClamp = false;
var principled_metal1102 = new UberBsdfNode("principled_metal");
principled_metal1102.ins.BaseColor.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f);
principled_metal1102.ins.SpecularColor.Value = m_original.SpecularColor;
principled_metal1102.ins.SubsurfaceColor.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f);
principled_metal1102.ins.Metallic.Value = m_original.Reflectivity;
principled_metal1102.ins.Subsurface.Value = 0f;
principled_metal1102.ins.SubsurfaceRadius.Value = new ccl.float4(0f, 0f, 0f, 1f);
principled_metal1102.ins.Specular.Value = m_original.Reflectivity;
principled_metal1102.ins.Roughness.Value = 0f;
principled_metal1102.ins.SpecularTint.Value = m_original.Reflectivity;
principled_metal1102.ins.Anisotropic.Value = 0f;
principled_metal1102.ins.Sheen.Value = 0f;
principled_metal1102.ins.SheenTint.Value = 0f;
principled_metal1102.ins.Clearcoat.Value = 0f;
principled_metal1102.ins.ClearcoatGloss.Value = 0f;
principled_metal1102.ins.IOR.Value = 0f;
principled_metal1102.ins.Transparency.Value = 0f;
principled_metal1102.ins.RefractionRoughness.Value = 0f;
principled_metal1102.ins.AnisotropicRotation.Value = 0f;
principled_metal1102.ins.Normal.Value = new ccl.float4(0f, 0f, 0f, 1f);
principled_metal1102.ins.ClearcoatNormal.Value = new ccl.float4(0f, 0f, 0f, 1f);
principled_metal1102.ins.Tangent.Value = new ccl.float4(0f, 0f, 0f, 1f);
var principled_paint1105 = new UberBsdfNode("principled_paint");
principled_paint1105.ins.SpecularColor.Value = m_original.SpecularColor ^ m_original.Gamma;
principled_paint1105.ins.Metallic.Value = 0f;
principled_paint1105.ins.Subsurface.Value = 0f;
principled_paint1105.ins.SubsurfaceRadius.Value = new ccl.float4(0f, 0f, 0f, 1f);
principled_paint1105.ins.Specular.Value = m_original.Shine;
principled_paint1105.ins.SpecularTint.Value = 0f;
principled_paint1105.ins.Anisotropic.Value = 0f;
principled_paint1105.ins.Sheen.Value = m_original.Shine;
principled_paint1105.ins.SheenTint.Value = 0f;
principled_paint1105.ins.Clearcoat.Value = 0f;
principled_paint1105.ins.ClearcoatGloss.Value = 0f;
principled_paint1105.ins.IOR.Value = 0f;
principled_paint1105.ins.Transparency.Value = 0f;
principled_paint1105.ins.RefractionRoughness.Value = 0f;
principled_paint1105.ins.AnisotropicRotation.Value = 0f;
principled_paint1105.ins.Normal.Value = new ccl.float4(0f, 0f, 0f, 1f);
principled_paint1105.ins.ClearcoatNormal.Value = new ccl.float4(0f, 0f, 0f, 1f);
principled_paint1105.ins.Tangent.Value = new ccl.float4(0f, 0f, 0f, 1f);
var invert_roughness1113 = new MathNode("invert_roughness");
invert_roughness1113.ins.Value1.Value = 1f;
invert_roughness1113.ins.Value2.Value = 0f;
invert_roughness1113.Operation = MathNode.Operations.Subtract;
invert_roughness1113.UseClamp = false;
var transparency_factor_for_roughness1114 = new MathNode("transparency_factor_for_roughness");
transparency_factor_for_roughness1114.ins.Value1.Value = 1f;
transparency_factor_for_roughness1114.ins.Value2.Value = m_original.Transparency;
transparency_factor_for_roughness1114.Operation = MathNode.Operations.Multiply;
transparency_factor_for_roughness1114.UseClamp = false;
var light_path1125 = new LightPathNode("light_path");
var toggle_when_shadow1115 = new MathNode("toggle_when_shadow");
toggle_when_shadow1115.ins.Value1.Value = 1f;
toggle_when_shadow1115.ins.Value2.Value = 0f;
toggle_when_shadow1115.Operation = MathNode.Operations.Multiply;
toggle_when_shadow1115.UseClamp = false;
var layer_weight1117 = new LayerWeightNode("layer_weight");
layer_weight1117.ins.Blend.Value = 0.87f;
layer_weight1117.ins.Normal.Value = new ccl.float4(0f, 0f, 0f, 1f);
var principled_glass_and_gem1107 = new UberBsdfNode("principled_glass_and_gem");
principled_glass_and_gem1107.ins.BaseColor.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f);
principled_glass_and_gem1107.ins.SpecularColor.Value = m_original.SpecularColor;
principled_glass_and_gem1107.ins.SubsurfaceColor.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f);
principled_glass_and_gem1107.ins.Metallic.Value = 0f;
principled_glass_and_gem1107.ins.Subsurface.Value = 0f;
principled_glass_and_gem1107.ins.SubsurfaceRadius.Value = new ccl.float4(0f, 0f, 0f, 1f);
principled_glass_and_gem1107.ins.Specular.Value = 0f;
principled_glass_and_gem1107.ins.Roughness.Value = 0f;
principled_glass_and_gem1107.ins.SpecularTint.Value = 0f;
principled_glass_and_gem1107.ins.Anisotropic.Value = 0f;
principled_glass_and_gem1107.ins.Sheen.Value = 0f;
principled_glass_and_gem1107.ins.SheenTint.Value = 0f;
principled_glass_and_gem1107.ins.Clearcoat.Value = 0f;
principled_glass_and_gem1107.ins.ClearcoatGloss.Value = 0f;
principled_glass_and_gem1107.ins.IOR.Value = m_original.IOR;
principled_glass_and_gem1107.ins.Transparency.Value = m_original.Transparency;
principled_glass_and_gem1107.ins.RefractionRoughness.Value = 0f;
principled_glass_and_gem1107.ins.AnisotropicRotation.Value = 0f;
principled_glass_and_gem1107.ins.Normal.Value = new ccl.float4(0f, 0f, 0f, 1f);
principled_glass_and_gem1107.ins.ClearcoatNormal.Value = new ccl.float4(0f, 0f, 0f, 1f);
principled_glass_and_gem1107.ins.Tangent.Value = new ccl.float4(0f, 0f, 0f, 1f);
var transparent1110 = new TransparentBsdfNode("transparent");
transparent1110.ins.Color.Value = m_original.TransparencyColor;
var transparency_layer_weight1116 = new MathNode("transparency_layer_weight");
transparency_layer_weight1116.ins.Value1.Value = 0f;
transparency_layer_weight1116.ins.Value2.Value = 0f;
transparency_layer_weight1116.Operation = MathNode.Operations.Multiply;
transparency_layer_weight1116.UseClamp = false;
var transparency_blend_for_shadow_with_gem_and_glass1111 = new MixClosureNode("transparency_blend_for_shadow_with_gem_and_glass");
transparency_blend_for_shadow_with_gem_and_glass1111.ins.Fac.Value = 0f;
var principled1109 = new UberBsdfNode("principled");
principled1109.ins.BaseColor.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f);
principled1109.ins.SpecularColor.Value = m_original.SpecularColor;
principled1109.ins.SubsurfaceColor.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f);
principled1109.ins.Metallic.Value = m_original.Metalic;
principled1109.ins.Subsurface.Value = 0f;
principled1109.ins.SubsurfaceRadius.Value = new ccl.float4(0f, 0f, 0f, 1f);
principled1109.ins.Specular.Value = m_original.Shine;
principled1109.ins.Roughness.Value = 0f;
principled1109.ins.SpecularTint.Value = m_original.Gloss;
principled1109.ins.Anisotropic.Value = 0f;
principled1109.ins.Sheen.Value = 0f;
principled1109.ins.SheenTint.Value = m_original.Gloss;
principled1109.ins.Clearcoat.Value = 0f;
principled1109.ins.ClearcoatGloss.Value = m_original.Gloss;
principled1109.ins.IOR.Value = m_original.IOR;
principled1109.ins.Transparency.Value = m_original.Transparency;
principled1109.ins.RefractionRoughness.Value = m_original.RefractionRoughness;
principled1109.ins.AnisotropicRotation.Value = 0f;
principled1109.ins.Normal.Value = new ccl.float4(0f, 0f, 0f, 1f);
principled1109.ins.ClearcoatNormal.Value = new ccl.float4(0f, 0f, 0f, 1f);
principled1109.ins.Tangent.Value = new ccl.float4(0f, 0f, 0f, 1f);
var shadeless_bsdf1145 = new EmissionNode("shadeless_bsdf");
shadeless_bsdf1145.ins.Color.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f);
shadeless_bsdf1145.ins.Strength.Value = 1f;
var invert_roughness1119 = new MathNode("invert_roughness");
invert_roughness1119.ins.Value1.Value = 1f;
invert_roughness1119.ins.Value2.Value = 0f;
invert_roughness1119.Operation = MathNode.Operations.Subtract;
invert_roughness1119.UseClamp = false;
var multiply_transparency1120 = new MathNode("multiply_transparency");
multiply_transparency1120.ins.Value1.Value = 1f;
multiply_transparency1120.ins.Value2.Value = m_original.Transparency;
multiply_transparency1120.Operation = MathNode.Operations.Multiply;
multiply_transparency1120.UseClamp = false;
var light_path1112 = new LightPathNode("light_path");
var multiply_with_shadowray1121 = new MathNode("multiply_with_shadowray");
multiply_with_shadowray1121.ins.Value1.Value = 0f;
multiply_with_shadowray1121.ins.Value2.Value = 0f;
multiply_with_shadowray1121.Operation = MathNode.Operations.Multiply;
multiply_with_shadowray1121.UseClamp = false;
var layer_weight1123 = new LayerWeightNode("layer_weight");
layer_weight1123.ins.Blend.Value = 0.89f;
layer_weight1123.ins.Normal.Value = new ccl.float4(0f, 0f, 0f, 1f);
var shadeless1146 = new MixClosureNode("shadeless");
shadeless1146.ins.Fac.Value = m_original.ShadelessAsFloat;
var coloured_shadow_trans_color1118 = new TransparentBsdfNode("coloured_shadow_trans_color");
coloured_shadow_trans_color1118.ins.Color.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f);
var weight_for_shadowray_coloured_shadow1122 = new MathNode("weight_for_shadowray_coloured_shadow");
weight_for_shadowray_coloured_shadow1122.ins.Value1.Value = 0f;
weight_for_shadowray_coloured_shadow1122.ins.Value2.Value = 0f;
weight_for_shadowray_coloured_shadow1122.Operation = MathNode.Operations.Multiply;
weight_for_shadowray_coloured_shadow1122.UseClamp = false;
var invert_alpha1131 = new MathNode("invert_alpha");
invert_alpha1131.ins.Value1.Value = 1f;
invert_alpha1131.ins.Value2.Value = 0f;
invert_alpha1131.Operation = MathNode.Operations.Subtract;
invert_alpha1131.UseClamp = false;
var coloured_shadow_mix1124 = new MixClosureNode("coloured_shadow_mix");
coloured_shadow_mix1124.ins.Fac.Value = 0f;
var alphacutter_transparent1128 = new TransparentBsdfNode("alphacutter_transparent");
alphacutter_transparent1128.ins.Color.Value = new ccl.float4(1f, 1f, 1f, 1f);
var toggle_image_alpha1130 = new MathNode("toggle_image_alpha");
toggle_image_alpha1130.ins.Value1.Value = m_original.DiffuseTexture.UseAlphaAsFloat;
toggle_image_alpha1130.ins.Value2.Value = 1f;
toggle_image_alpha1130.Operation = MathNode.Operations.Multiply;
toggle_image_alpha1130.UseClamp = false;
var transparency_texture1132 = new ImageTextureNode("transparency_texture");
transparency_texture1132.ins.Vector.Value = new ccl.float4(0f, 0f, 0f, 1f);
transparency_texture1132.Projection = TextureNode.TextureProjection.Flat;
transparency_texture1132.ColorSpace = TextureNode.TextureColorSpace.None;
transparency_texture1132.Extension = TextureNode.TextureExtension.Repeat;
transparency_texture1132.Interpolation = InterpolationType.Linear;
transparency_texture1132.UseAlpha = true;
transparency_texture1132.IsLinear = false;
var color___luminance1133 = new RgbToLuminanceNode("color___luminance");
color___luminance1133.ins.Color.Value = new ccl.float4(0.5019608f, 0.5019608f, 0.5019608f, 1f);
var invert_luminence1135 = new MathNode("invert_luminence");
invert_luminence1135.ins.Value1.Value = 1f;
invert_luminence1135.ins.Value2.Value = 0f;
invert_luminence1135.Operation = MathNode.Operations.Subtract;
invert_luminence1135.UseClamp = false;
var transparency_texture_amount1140 = new MathNode("transparency_texture_amount");
transparency_texture_amount1140.ins.Value1.Value = 1f;
transparency_texture_amount1140.ins.Value2.Value = m_original.TransparencyTexture.Amount;
transparency_texture_amount1140.Operation = MathNode.Operations.Multiply;
transparency_texture_amount1140.UseClamp = false;
var alpha_cutter_mix1129 = new MixClosureNode("alpha_cutter_mix");
alpha_cutter_mix1129.ins.Fac.Value = 0f;
var toggle_transparency_texture1137 = new MathNode("toggle_transparency_texture");
toggle_transparency_texture1137.ins.Value1.Value = m_original.HasTransparencyTextureAsFloat;
toggle_transparency_texture1137.ins.Value2.Value = 0f;
toggle_transparency_texture1137.Operation = MathNode.Operations.Multiply;
toggle_transparency_texture1137.UseClamp = false;
var emission_value1148 = new RgbToBwNode("emission_value");
emission_value1148.ins.Color.Value = m_original.EmissionColor ^ m_original.Gamma;
var transparency_alpha_cutter1134 = new MixClosureNode("transparency_alpha_cutter");
transparency_alpha_cutter1134.ins.Fac.Value = 0f;
var emissive1149 = new EmissionNode("emissive");
emissive1149.ins.Color.Value = m_original.EmissionColor ^ m_original.Gamma;
emissive1149.ins.Strength.Value = 0f;
var custom_emission1147 = new MixClosureNode("custom_emission");
custom_emission1147.ins.Fac.Value = 0f;
m_shader.AddNode(texcoord1126);
m_shader.AddNode(diffuse_texture1127);
m_shader.AddNode(diffuse_texture_amount1136);
m_shader.AddNode(invert_diffuse_color_amount1139);
m_shader.AddNode(diffuse_col_amount1138);
m_shader.AddNode(separate_diffuse_texture_color1151);
m_shader.AddNode(separate_base_color1152);
m_shader.AddNode(add_base_color_r1153);
m_shader.AddNode(add_base_color_g1154);
m_shader.AddNode(add_base_color_b1155);
m_shader.AddNode(bump_texture1142);
m_shader.AddNode(bump_texture_to_bw1143);
m_shader.AddNode(bump_amount1144);
m_shader.AddNode(final_base_color1156);
m_shader.AddNode(bump1141);
m_shader.AddNode(diffuse1101);
m_shader.AddNode(roughness_times_roughness1150);
m_shader.AddNode(principled_metal1102);
m_shader.AddNode(principled_paint1105);
m_shader.AddNode(invert_roughness1113);
m_shader.AddNode(transparency_factor_for_roughness1114);
m_shader.AddNode(light_path1125);
m_shader.AddNode(toggle_when_shadow1115);
m_shader.AddNode(layer_weight1117);
m_shader.AddNode(principled_glass_and_gem1107);
m_shader.AddNode(transparent1110);
m_shader.AddNode(transparency_layer_weight1116);
m_shader.AddNode(transparency_blend_for_shadow_with_gem_and_glass1111);
m_shader.AddNode(principled1109);
m_shader.AddNode(shadeless_bsdf1145);
m_shader.AddNode(invert_roughness1119);
m_shader.AddNode(multiply_transparency1120);
m_shader.AddNode(light_path1112);
m_shader.AddNode(multiply_with_shadowray1121);
m_shader.AddNode(layer_weight1123);
m_shader.AddNode(shadeless1146);
m_shader.AddNode(coloured_shadow_trans_color1118);
m_shader.AddNode(weight_for_shadowray_coloured_shadow1122);
m_shader.AddNode(invert_alpha1131);
m_shader.AddNode(coloured_shadow_mix1124);
m_shader.AddNode(alphacutter_transparent1128);
m_shader.AddNode(toggle_image_alpha1130);
m_shader.AddNode(transparency_texture1132);
m_shader.AddNode(color___luminance1133);
m_shader.AddNode(invert_luminence1135);
m_shader.AddNode(transparency_texture_amount1140);
m_shader.AddNode(alpha_cutter_mix1129);
m_shader.AddNode(toggle_transparency_texture1137);
m_shader.AddNode(emission_value1148);
m_shader.AddNode(transparency_alpha_cutter1134);
m_shader.AddNode(emissive1149);
m_shader.AddNode(custom_emission1147);
texcoord1126.outs.UV.Connect(diffuse_texture1127.ins.Vector);
diffuse_texture1127.outs.Color.Connect(diffuse_texture_amount1136.ins.Color2);
invert_diffuse_color_amount1139.outs.Value.Connect(diffuse_col_amount1138.ins.Fac);
diffuse_texture_amount1136.outs.Color.Connect(separate_diffuse_texture_color1151.ins.Image);
diffuse_col_amount1138.outs.Color.Connect(separate_base_color1152.ins.Image);
separate_diffuse_texture_color1151.outs.R.Connect(add_base_color_r1153.ins.Value1);
separate_base_color1152.outs.R.Connect(add_base_color_r1153.ins.Value2);
separate_diffuse_texture_color1151.outs.G.Connect(add_base_color_g1154.ins.Value1);
separate_base_color1152.outs.G.Connect(add_base_color_g1154.ins.Value2);
separate_diffuse_texture_color1151.outs.B.Connect(add_base_color_b1155.ins.Value1);
separate_base_color1152.outs.B.Connect(add_base_color_b1155.ins.Value2);
texcoord1126.outs.UV.Connect(bump_texture1142.ins.Vector);
bump_texture1142.outs.Color.Connect(bump_texture_to_bw1143.ins.Color);
add_base_color_r1153.outs.Value.Connect(final_base_color1156.ins.R);
add_base_color_g1154.outs.Value.Connect(final_base_color1156.ins.G);
add_base_color_b1155.outs.Value.Connect(final_base_color1156.ins.B);
bump_texture_to_bw1143.outs.Val.Connect(bump1141.ins.Height);
bump_amount1144.outs.Value.Connect(bump1141.ins.Strength);
final_base_color1156.outs.Image.Connect(diffuse1101.ins.Color);
bump1141.outs.Normal.Connect(diffuse1101.ins.Normal);
final_base_color1156.outs.Image.Connect(principled_metal1102.ins.BaseColor);
roughness_times_roughness1150.outs.Value.Connect(principled_metal1102.ins.Roughness);
bump1141.outs.Normal.Connect(principled_metal1102.ins.Normal);
final_base_color1156.outs.Image.Connect(principled_paint1105.ins.BaseColor);
roughness_times_roughness1150.outs.Value.Connect(principled_paint1105.ins.Roughness);
bump1141.outs.Normal.Connect(principled_paint1105.ins.Normal);
roughness_times_roughness1150.outs.Value.Connect(invert_roughness1113.ins.Value2);
invert_roughness1113.outs.Value.Connect(transparency_factor_for_roughness1114.ins.Value1);
transparency_factor_for_roughness1114.outs.Value.Connect(toggle_when_shadow1115.ins.Value1);
light_path1125.outs.IsShadowRay.Connect(toggle_when_shadow1115.ins.Value2);
final_base_color1156.outs.Image.Connect(principled_glass_and_gem1107.ins.BaseColor);
roughness_times_roughness1150.outs.Value.Connect(principled_glass_and_gem1107.ins.Roughness);
bump1141.outs.Normal.Connect(principled_glass_and_gem1107.ins.Normal);
toggle_when_shadow1115.outs.Value.Connect(transparency_layer_weight1116.ins.Value1);
layer_weight1117.outs.Facing.Connect(transparency_layer_weight1116.ins.Value2);
principled_glass_and_gem1107.outs.BSDF.Connect(transparency_blend_for_shadow_with_gem_and_glass1111.ins.Closure1);
transparent1110.outs.BSDF.Connect(transparency_blend_for_shadow_with_gem_and_glass1111.ins.Closure2);
transparency_layer_weight1116.outs.Value.Connect(transparency_blend_for_shadow_with_gem_and_glass1111.ins.Fac);
final_base_color1156.outs.Image.Connect(principled1109.ins.BaseColor);
roughness_times_roughness1150.outs.Value.Connect(principled1109.ins.Roughness);
bump1141.outs.Normal.Connect(principled1109.ins.Normal);
final_base_color1156.outs.Image.Connect(shadeless_bsdf1145.ins.Color);
roughness_times_roughness1150.outs.Value.Connect(invert_roughness1119.ins.Value2);
invert_roughness1119.outs.Value.Connect(multiply_transparency1120.ins.Value1);
multiply_transparency1120.outs.Value.Connect(multiply_with_shadowray1121.ins.Value1);
light_path1112.outs.IsShadowRay.Connect(multiply_with_shadowray1121.ins.Value2);
principled1109.outs.BSDF.Connect(shadeless1146.ins.Closure1);
shadeless_bsdf1145.outs.Emission.Connect(shadeless1146.ins.Closure2);
final_base_color1156.outs.Image.Connect(coloured_shadow_trans_color1118.ins.Color);
multiply_with_shadowray1121.outs.Value.Connect(weight_for_shadowray_coloured_shadow1122.ins.Value1);
layer_weight1123.outs.Facing.Connect(weight_for_shadowray_coloured_shadow1122.ins.Value2);
diffuse_texture1127.outs.Alpha.Connect(invert_alpha1131.ins.Value2);
shadeless1146.outs.Closure.Connect(coloured_shadow_mix1124.ins.Closure1);
coloured_shadow_trans_color1118.outs.BSDF.Connect(coloured_shadow_mix1124.ins.Closure2);
weight_for_shadowray_coloured_shadow1122.outs.Value.Connect(coloured_shadow_mix1124.ins.Fac);
invert_alpha1131.outs.Value.Connect(toggle_image_alpha1130.ins.Value2);
texcoord1126.outs.UV.Connect(transparency_texture1132.ins.Vector);
transparency_texture1132.outs.Color.Connect(color___luminance1133.ins.Color);
color___luminance1133.outs.Val.Connect(invert_luminence1135.ins.Value2);
invert_luminence1135.outs.Value.Connect(transparency_texture_amount1140.ins.Value1);
coloured_shadow_mix1124.outs.Closure.Connect(alpha_cutter_mix1129.ins.Closure1);
alphacutter_transparent1128.outs.BSDF.Connect(alpha_cutter_mix1129.ins.Closure2);
toggle_image_alpha1130.outs.Value.Connect(alpha_cutter_mix1129.ins.Fac);
transparency_texture_amount1140.outs.Value.Connect(toggle_transparency_texture1137.ins.Value2);
alpha_cutter_mix1129.outs.Closure.Connect(transparency_alpha_cutter1134.ins.Closure1);
alphacutter_transparent1128.outs.BSDF.Connect(transparency_alpha_cutter1134.ins.Closure2);
toggle_transparency_texture1137.outs.Value.Connect(transparency_alpha_cutter1134.ins.Fac);
emission_value1148.outs.Val.Connect(emissive1149.ins.Strength);
transparency_alpha_cutter1134.outs.Closure.Connect(custom_emission1147.ins.Closure1);
emissive1149.outs.Emission.Connect(custom_emission1147.ins.Closure2);
emission_value1148.outs.Val.Connect(custom_emission1147.ins.Fac);
if (m_original.HasDiffuseTexture)
{
RenderEngine.SetTextureImage(diffuse_texture1127, m_original.DiffuseTexture);
RenderEngine.SetProjectionMode(m_shader, m_original.DiffuseTexture, diffuse_texture1127, texcoord1126);
}
if (m_original.HasBumpTexture)
{
RenderEngine.SetTextureImage(bump_texture1142, m_original.BumpTexture);
RenderEngine.SetProjectionMode(m_shader, m_original.BumpTexture, bump_texture1142, texcoord1126);
}
if (m_original.HasTransparencyTexture)
{
RenderEngine.SetTextureImage(transparency_texture1132, m_original.TransparencyTexture);
RenderEngine.SetProjectionMode(m_shader, m_original.TransparencyTexture, transparency_texture1132, texcoord1126);
}
switch (m_original.CyclesMaterialType)
{
case CyclesShader.CyclesMaterial.Diffuse:
diffuse1101.outs.BSDF.Connect(m_shader.Output.ins.Surface);
break;
case CyclesShader.CyclesMaterial.SimpleMetal:
principled_metal1102.outs.BSDF.Connect(m_shader.Output.ins.Surface);
break;
case CyclesShader.CyclesMaterial.Glass:
transparency_blend_for_shadow_with_gem_and_glass1111.outs.Closure.Connect(m_shader.Output.ins.Surface);
break;
case CyclesShader.CyclesMaterial.Paint:
principled_paint1105.outs.BSDF.Connect(m_shader.Output.ins.Surface);
break;
default:
custom_emission1147.outs.Closure.Connect(m_shader.Output.ins.Surface);
break;
}
m_shader.FinalizeGraph();
return m_shader;
}