public void ResetChangeQueue()
{
_dynamic = false;
_currentViewInfo = null;
ClearLinearWorkflow();
_environmentDatabase.ResetBackgroundChangeQueue();
_cameraDatabase.ResetViewChangeQueue();
_lightDatabase.ResetLightChangeQueue();
_shaderDatabase.ClearShaders();
_shaderDatabase.ClearObjectShaderChanges();
_objectDatabase.ResetObjectsChangeQueue();
_objectDatabase.ResetMeshChangeQueue();
_objectDatabase.ResetDynamicObjectTransformChangeQueue();
}