RenderingLibrary.Math.Geometry.LinePrimitive.Add C# (CSharp) Method

Add() public method

Adds a vector to the primive live object.
public Add ( Vector2 vector ) : void
vector Vector2 The vector to add.
return void
        public void Add(Vector2 vector)
        {
            mVectors.Add(vector);
        }

Same methods

LinePrimitive::Add ( float x, float y ) : void

Usage Example

Beispiel #1
0
        public LineRectangle(SystemManagers managers)
        {
            LocalVisible = true;

            mManagers = managers;

            mChildren = new List <IPositionedSizedObject>();

            Visible = true;
            Renderer renderer = null;

            if (mManagers != null)
            {
                renderer = mManagers.Renderer;
            }
            else
            {
                renderer = Renderer.Self;
            }
            mLinePrimitive = new LinePrimitive(renderer.SinglePixelTexture);
            mLinePrimitive.Add(0, 0);
            mLinePrimitive.Add(0, 0);
            mLinePrimitive.Add(0, 0);
            mLinePrimitive.Add(0, 0);
            mLinePrimitive.Add(0, 0);

            UpdatePoints();

            IsDotted = true;
        }
All Usage Examples Of RenderingLibrary.Math.Geometry.LinePrimitive::Add