private WriteLeUInt32 ( Address ea, uint value ) : void | ||
ea | Address | |
value | uint | |
return | void |
private void WriteLeUInt32(Address ea, uint value)
{
//$PERF: wow this is inefficient; an allocation
// per memory fetch. TryFindSegment needs an overload
// that accepts ulongs / linear addresses.
ImageSegment segment;
if (!map.TryFindSegment(ea, out segment))
throw new AccessViolationException();
segment.MemoryArea.WriteLeUInt32(ea, value);
}
Win32Emulator::WriteLeUInt32 ( uint ea, uint value ) : void |