Reactor.RCameraComponent.HandleGameActivatedEvent C# (CSharp) Method

HandleGameActivatedEvent() private method

Event handler for when the game window acquires input focus.
private HandleGameActivatedEvent ( object sender, EventArgs e ) : void
sender object Ignored.
e System.EventArgs Ignored.
return void
        private void HandleGameActivatedEvent(object sender, EventArgs e)
        {
            if (savedMousePosX >= 0 && savedMousePosY >= 0)
                Mouse.SetPosition(savedMousePosX, savedMousePosY);
        }