public void RotateFlight(float headingDegrees, float pitchDegrees, float rollDegrees)
{
accumPitchDegrees += pitchDegrees;
if (accumPitchDegrees > 360.0f)
accumPitchDegrees -= 360.0f;
if (accumPitchDegrees < -360.0f)
accumPitchDegrees += 360.0f;
Heading = headingDegrees;
Pitch = pitchDegrees;
Roll = rollDegrees;
float heading = MathHelper.ToRadians(headingDegrees);
float pitch = MathHelper.ToRadians(pitchDegrees);
float roll = MathHelper.ToRadians(rollDegrees);
Quaternion rotation = Quaternion.CreateFromYawPitchRoll(heading, pitch, roll);
Quaternion.Concatenate(ref orientation, ref rotation, out orientation);
UpdateViewMatrix();
}