Reactor.RActor.Update C# (CSharp) Method

Update() public method

public Update ( ) : void
return void
        public override void Update()
        {
            Matrix[] bones = _player.GetSkinTransforms();
            Matrix[] m_transforms = new Matrix[_model.Bones.Count];
            _model.CopyAbsoluteBoneTransformsTo(m_transforms);
            if (_playing)
            {
                _player.Update(REngine.Instance._gameTime.ElapsedGameTime, true, Matrix * _model.Bones[0].Transform);
            }

            foreach(ModelMesh mesh in _model.Meshes)
            {
                mesh.BoundingSphere=BoundingSphere.CreateMerged(mesh.BoundingSphere, mesh.BoundingSphere);
                mesh.BoundingSphere.Transform(m_transforms[mesh.ParentBone.Index]);
            }
            Quaternion = Quaternion.CreateFromRotationMatrix(Matrix);
        }