public void LoadContent()
{
LoadParticleEffect();
vertexDeclaration = new VertexDeclaration(PointParticleVertex.VertexElements);
// Create a dynamic vertex buffer.
int size = PointParticleVertex.SizeInBytes * particles.Length;
vertexBuffer = new DynamicVertexBuffer(REngine.Instance._game.GraphicsDevice, vertexDeclaration, size,
BufferUsage.WriteOnly);
}