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Radegast
Rendering
SceneWindow
LODFactor
Radegast.Rendering.SceneWindow.LODFactor C# (CSharp) Method
SceneWindow Class Documentation
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Open project: radegastdev/radegast
LODFactor()
private
method
private
LODFactor
(
float
distance
,
float
radius
) :
float
distance
float
radius
float
return
float
float LODFactor(float distance, float radius) { return radius * radius / distance; }
SceneWindow
Abs
AddAvatarToScene
Appearance_AppearanceSet
Application_Idle
AvatarAnimationChanged
AvatarDataInitialzied
Avatars_AvatarAppearance
CalculateBoundingBox
CheckKeyboard
ControlLoaded
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DrawWaterQuad
FindClosestDistanceSquared
GLHUDBegin
GLHUDEnd
GenerateSculptOrMeshPrim
GenericTaskRunner
GetSceneObject
GluPerspective
InitAvatarData
InitCamera
InitShaders
InitWater
IsAttached
KillObjectHandler
LODFactor
LoadCurrentPrims
LoadTexture
MainRenderLoop
MeshPrim
Netcom_ClientDisconnected
Network_SimChanged
Objects_AvatarUpdate
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Objects_TerseObjectUpdate
PrimPos
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SceneWindow
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TextureThread
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UpdateAvatarAnimations
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animRecievedCallback
btnReset_Click
btnSay_Click
button1_Click
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cbMisc_CheckedChanged
comboBox1_SelectedIndexChanged
comboBox_morph_SelectedIndexChanged
ctxObjects_Opening
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hsAmbient_Scroll
hsDiffuse_Scroll
hsLOD_Scroll
hsSpecular_Scroll
textBox_vparamid_TextChanged
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textBox_z_TextChanged
txtChat_KeyDown
txtChat_TextChanged
updateAVtes