R3.Geometry.Circle3D.BaryToCartesian C# (CSharp) Method

BaryToCartesian() private static method

Barycentric coords to Cartesian http://stackoverflow.com/questions/11262391/from-barycentric-to-cartesian
private static BaryToCartesian ( Vector3D t1, Vector3D t2, Vector3D t3, Vector3D bary ) : Vector3D
t1 Vector3D
t2 Vector3D
t3 Vector3D
bary Vector3D
return Vector3D
        private static Vector3D BaryToCartesian( Vector3D t1, Vector3D t2, Vector3D t3, Vector3D bary )
        {
            return bary.X * t1 + bary.Y * t2 + bary.Z * t3;
        }