private void PrintWithBoundsVBO(QFont font, string text, RectangleF bounds, QFontAlignment alignment, ref float yOffset)
{
GL.Disable(EnableCap.Texture2D);
GL.Color4(1.0f, 0f, 0f, 1.0f);
float maxWidth = bounds.Width;
float height = font.Measure(text, new SizeF(maxWidth, float.MaxValue), alignment).Height;
GL.Begin(BeginMode.LineLoop);
GL.Vertex3(bounds.X, bounds.Y, 0f);
GL.Vertex3(bounds.X + bounds.Width, bounds.Y, 0f);
GL.Vertex3(bounds.X + bounds.Width, bounds.Y + height, 0f);
GL.Vertex3(bounds.X, bounds.Y + height, 0f);
GL.End();
font.ResetVBOs();
font.PrintToVBO(text, new SizeF(maxWidth, float.MaxValue), alignment, new Vector2(bounds.X, bounds.Y));
font.LoadVBOs();
font.DrawVBOs();
yOffset += height;
}