PixelMagic.Texture.WriteColor C# (CSharp) Method

WriteColor() public method

public WriteColor ( int x, int y, Mono.Simd.Vector4f color ) : void
x int
y int
color Mono.Simd.Vector4f
return void
        public void WriteColor(int x, int y, Vector4f color)
        {
            color = Clamp (color);
            uint r = (uint)Math.Round (color.X * 255);
            uint g = (uint)Math.Round (color.Y * 255);
            uint b = (uint)Math.Round (color.Z * 255);
            uint a = (uint)Math.Round (color.W * 255);
            uint p = b | (g << 8) | (r << 16) | (a << 24);

            if (Tracing.Enabled) Console.WriteLine ("store {0:X8} at [{1}, {2}] from {3}", p, x, y, color);
            Write (x, y, p);
        }

Usage Example

Beispiel #1
0
 internal void WriteColor(int colorReg, int i, int j, Texture outtex)
 {
     outtex.WriteColor (i, j, colorOut [colorReg]);
 }