internal FontGlyph ReloadGlyphFromChar(char unicodeChar, int pixelSize)
{
if (currentFacePixelSize != pixelSize)
{
currentFacePixelSize = pixelSize;
NativeMyFontsLib.MyFtSetPixelSizes(this.ftFaceHandle, pixelSize);
}
//--------------------------------------------------
var fontGlyph = new FontGlyph();
NativeMyFontsLib.MyFtLoadChar(ftFaceHandle, unicodeChar, out fontGlyph.glyphMatrix);
BuildOutlineGlyph(fontGlyph, pixelSize);
return fontGlyph;
}
void BuildBitmapGlyph(FontGlyph fontGlyph, int pxsize)