private Enums.GameOutcome GetGameOutcome(Maze mazeFromPlayer, StreamWriter logFile, Enums.GameOutcome gameOutcome, Enums.TurnOutcome turnOutcome)
{
logFile.WriteLine("[GAME] : Player " + _currentPlayer.GetPlayerName() + " has " + _currentPlayer.GetScore() + " points");
logFile.WriteLine("[TURN] : Moved to " + _currentPlayer.GetCurrentPosition().X + ", " + _currentPlayer.GetCurrentPosition().Y);
gameOutcome = _gameMarshaller.ProcessGame(mazeFromPlayer, turnOutcome);
logFile.WriteLine("[TURN] : " + _gameMarshaller.GetTurnsWithoutPointsInfo() + " turns without points");
logFile.WriteLine("[GAME] : " + gameOutcome);
return(gameOutcome);
}