public void Init()
{
var pal = AnimatedPaletteData;
if (pal.SkipIndex == 0) return;
if (pal.TotalLength == 0) return;
//when to move to the next frame
for (int j = 0; j <= pal.TotalLength; j += pal.SkipIndex)
{
int frameIndex = j / pal.SkipIndex;
if (Frames[frameIndex] == null)
{
Frames[frameIndex] = new TilePaletteAnimationFrame(frameIndex, this);
}
}
}
}