private void Init()
{
Animations = new JsDictionary<int, TileAnimation>();
for (int animatedTileIndex = 0; animatedTileIndex < SonicManager.SonicLevel.TileAnimations.Count; animatedTileIndex++)
{
Animations[animatedTileIndex] = new TileAnimation(this, SonicManager.SonicLevel.TileAnimations[animatedTileIndex]);
Animations[animatedTileIndex].Init();
}
}