public SonicLevel()
{
Tiles = new List<Tile>();
TilePieces = new List<TilePiece>();
TileChunks = new List<TileChunk>();
ChunkMap = new int[0][];
Rings = new List<Ring>();
Objects = new List<LevelObjectInfo>();
HeightMaps = new List<HeightMap>();
Tiles = new List<Tile>();
CurHeightMap = true;
CurPaletteIndex = 0;
LevelWidth = 0;
LevelHeight = 0;
}