public void SwapBuffers() { ValidateState(); Context.SwapBuffers(); }
public void draw_attractor() { GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); GL.Material(MaterialFace.FrontAndBack, MaterialParameter.Diffuse, Color4.Red); my_draw_attractor(); glControl.SwapBuffers(); }