OpenSim.OpenSim.Debug C# (CSharp) Method

Debug() protected method

Turn on some debugging values for OpenSim.
protected Debug ( string module, string args ) : void
module string
args string
return void
        protected void Debug(string module, string[] args)
        {
            if (args.Length == 1)
                return;

            switch (args[1])
            {
                case "packet":
                    if (args.Length > 2)
                    {
                        int newDebug;
                        if (int.TryParse(args[2], out newDebug))
                        {
                            m_sceneManager.SetDebugPacketLevelOnCurrentScene(newDebug);
                        }
                        else
                        {
                            MainConsole.Instance.Output("packet debug should be 0..255");
                        }
                        MainConsole.Instance.Output(String.Format("New packet debug: {0}", newDebug));
                    }

                    break;

                case "scene":
                    if (args.Length == 5)
                    {
                        if (m_sceneManager.CurrentScene == null)
                        {
                            MainConsole.Instance.Output("Please use 'change region <regioname>' first");
                        }
                        else
                        {
                            bool scriptingOn = !Convert.ToBoolean(args[2]);
                            bool collisionsOn = !Convert.ToBoolean(args[3]);
                            bool physicsOn = !Convert.ToBoolean(args[4]);
                            m_sceneManager.CurrentScene.SetSceneCoreDebug(scriptingOn, collisionsOn, physicsOn);

                            MainConsole.Instance.Output(
                                String.Format(
                                    "Set debug scene scripting = {0}, collisions = {1}, physics = {2}",
                                    !scriptingOn, !collisionsOn, !physicsOn));
                        }
                    }
                    else
                    {
                        MainConsole.Instance.Output("debug scene <scripting> <collisions> <physics> (where inside <> is true/false)");
                    }

                    break;

                default:
                    MainConsole.Instance.Output("Unknown debug");
                    break;
            }
        }