public UpdateInventoryItem ( TaskInventoryItem item ) : bool | ||
item | TaskInventoryItem | The updated item. An item with the same id must already exist /// in this prim's inventory |
return | bool |
public bool UpdateInventoryItem(TaskInventoryItem item)
{
SceneObjectPart part = GetChildPart(item.ParentPartID);
if (part != null)
{
part.Inventory.UpdateInventoryItem(item);
return true;
}
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Couldn't find prim ID {0} to update item {1}, {2}",
item.ParentPartID, item.Name, item.ItemID);
}
return false;
}