private void AsyncEndReceive(IAsyncResult iar)
{
// Asynchronous receive operations will complete here through the call
// to AsyncBeginReceive
// aquire a reader lock
rwLock.AcquireReaderLock(-1);
if (!shutdownFlag)
{
// start another receive - this keeps the server going!
AsyncBeginReceive();
// get the buffer that was created in AsyncBeginReceive
// this is the received data
//WrappedObject<UDPPacketBuffer> wrappedBuffer = (WrappedObject<UDPPacketBuffer>)iar.AsyncState;
//UDPPacketBuffer buffer = wrappedBuffer.Instance;
UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState;
try
{
// get the length of data actually read from the socket, store it with the
// buffer
buffer.DataLength = udpSocket.EndReceiveFrom(iar, ref buffer.RemoteEndPoint);
// this operation is now complete, decrement the reference count
Interlocked.Decrement(ref rwOperationCount);
// we're done with the socket, release the reader lock
rwLock.ReleaseReaderLock();
// call the abstract method PacketReceived(), passing the buffer that
// has just been filled from the socket read.
PacketReceived(buffer);
}
catch (SocketException)
{
// an error occurred, therefore the operation is void. Decrement the reference count.
Interlocked.Decrement(ref rwOperationCount);
// we're done with the socket for now, release the reader lock.
rwLock.ReleaseReaderLock();
}
finally
{
//wrappedBuffer.Dispose();
}
}
else
{
// nothing bad happened, but we are done with the operation
// decrement the reference count and release the reader lock
Interlocked.Decrement(ref rwOperationCount);
rwLock.ReleaseReaderLock();
}
}