public RequestUpload ( |
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asset | The |
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storeLocal | bool | If True, the asset once uploaded will be stored on the simulator /// in which the client was connected in addition to being stored on the asset server |
return | UUID |
AssetManager::RequestUpload ( AssetType type, byte data, bool storeLocal ) : UUID | |
AssetManager::RequestUpload ( UUID &assetID, AssetType type, byte data, bool storeLocal ) : UUID | |
AssetManager::RequestUpload ( UUID &assetID, AssetType type, byte data, bool storeLocal, UUID transactionID ) : UUID |