private void TeleportHandler(Packet packet, Simulator simulator)
{
bool finished = false;
TeleportFlags flags = TeleportFlags.Default;
if (packet.Type == PacketType.TeleportStart)
{
TeleportStartPacket start = (TeleportStartPacket)packet;
teleportMessage = "Teleport started";
flags = (TeleportFlags)start.Info.TeleportFlags;
teleportStat = TeleportStatus.Start;
Logger.DebugLog("TeleportStart received, Flags: " + flags.ToString(), Client);
}
else if (packet.Type == PacketType.TeleportProgress)
{
TeleportProgressPacket progress = (TeleportProgressPacket)packet;
teleportMessage = Utils.BytesToString(progress.Info.Message);
flags = (TeleportFlags)progress.Info.TeleportFlags;
teleportStat = TeleportStatus.Progress;
Logger.DebugLog("TeleportProgress received, Message: " + teleportMessage + ", Flags: " + flags.ToString(), Client);
}
else if (packet.Type == PacketType.TeleportFailed)
{
TeleportFailedPacket failed = (TeleportFailedPacket)packet;
teleportMessage = Utils.BytesToString(failed.Info.Reason);
teleportStat = TeleportStatus.Failed;
finished = true;
Logger.DebugLog("TeleportFailed received, Reason: " + teleportMessage, Client);
}
else if (packet.Type == PacketType.TeleportFinish)
{
TeleportFinishPacket finish = (TeleportFinishPacket)packet;
flags = (TeleportFlags)finish.Info.TeleportFlags;
string seedcaps = Utils.BytesToString(finish.Info.SeedCapability);
finished = true;
Logger.DebugLog("TeleportFinish received, Flags: " + flags.ToString(), Client);
// Connect to the new sim
Simulator newSimulator = Client.Network.Connect(new IPAddress(finish.Info.SimIP),
finish.Info.SimPort, finish.Info.RegionHandle, true, seedcaps);
if (newSimulator != null)
{
teleportMessage = "Teleport finished";
teleportStat = TeleportStatus.Finished;
// Disconnect from the previous sim
//Client.Network.DisconnectSim(simulator, true);
Logger.Log("Moved to new sim " + newSimulator.ToString(), Helpers.LogLevel.Info, Client);
}
else
{
teleportMessage = "Failed to connect to the new sim after a teleport";
teleportStat = TeleportStatus.Failed;
// We're going to get disconnected now
Logger.Log(teleportMessage, Helpers.LogLevel.Error, Client);
}
}
else if (packet.Type == PacketType.TeleportCancel)
{
//TeleportCancelPacket cancel = (TeleportCancelPacket)packet;
teleportMessage = "Cancelled";
teleportStat = TeleportStatus.Cancelled;
finished = true;
Logger.DebugLog("TeleportCancel received from " + simulator.ToString(), Client);
}
else if (packet.Type == PacketType.TeleportLocal)
{
TeleportLocalPacket local = (TeleportLocalPacket)packet;
teleportMessage = "Teleport finished";
flags = (TeleportFlags)local.Info.TeleportFlags;
teleportStat = TeleportStatus.Finished;
relativePosition = local.Info.Position;
Movement.Camera.LookDirection(local.Info.LookAt);
// This field is apparently not used for anything
//local.Info.LocationID;
finished = true;
Logger.DebugLog("TeleportLocal received, Flags: " + flags.ToString(), Client);
}
if (OnTeleport != null)
{
try { OnTeleport(teleportMessage, teleportStat, flags); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
if (finished) teleportEvent.Set();
}