public ParentMachineStateChanged ( QualifiedName state, QualifiedName transition ) : void | ||
state | QualifiedName | |
transition | QualifiedName | |
return | void |
public void ParentMachineStateChanged(QualifiedName state, QualifiedName transition)
{
if (state != m_parentState)
{
UpdateState(null, null);
}
else
{
if (m_lastState == null)
{
UpdateState(m_initialStateName, null);
}
else
{
UpdateState(m_lastState, null);
}
}
}