public void LoadUaDefinedTypes(ISystemContext context)
{
NodeStateCollection predefinedNodes = new NodeStateCollection();
predefinedNodes.LoadFromBinaryResource(context, "Opc.Ua.Stack.Generated.Opc.Ua.PredefinedNodes.uanodes", typeof(NodeState).Assembly, true);
for (int ii = 0; ii < predefinedNodes.Count; ii++)
{
BaseTypeState type = predefinedNodes[ii] as BaseTypeState;
if (type == null)
{
continue;
}
type.Export(context, m_nodes);
}
}