private fnPreload ( |
||
cpt | ||
id | int | |
resId | int | |
b | int | |
c | int | |
d | int | |
z | int | |
x | int | |
return | int |
private int fnPreload(SwordObject cpt, int id, int resId, int b, int c, int d, int z, int x)
{
_resMan.ResOpen((uint)resId);
_resMan.ResClose((uint)resId);
return SCRIPT_CONT;
}