public override void LoadContent()
{
//Texture = ContentManager.GetTexture("IceWalkingRight");
Animation ani = new Animation(ContentManager.GetTexture("UrsoWalkingRight"), 2, 8, 0, true, SpriteEffects.None);
mAnimator.Animations.Add("NormalWalkRight", ani);
ani = new Animation(ContentManager.GetTexture("UrsoWalkingRight"), 2, 8, 0, true, SpriteEffects.FlipHorizontally);
mAnimator.Animations.Add("NormalWalkLeft", ani);
ani = new Animation(ContentManager.GetTexture("UrsoWalkingFront"), 5, 8, 0, true, SpriteEffects.None);
mAnimator.Animations.Add("NormalWalkFront", ani);
ani = new Animation(ContentManager.GetTexture("UrsoWalkingBack"), 5, 8, 0, true, SpriteEffects.None);
mAnimator.Animations.Add("NormalWalkBack", ani);
ani = new Animation(ContentManager.GetTexture("IceWalkingRight"), 5, 8, 0, true, SpriteEffects.None);
mAnimator.Animations.Add("IceWalkRight", ani);
ani = new Animation(ContentManager.GetTexture("IceWalkingRight"), 5, 8, 0, true, SpriteEffects.FlipHorizontally);
mAnimator.Animations.Add("IceWalkLeft", ani);
ani = new Animation(ContentManager.GetTexture("IceWalkingFront"), 4, 8, 0, true, SpriteEffects.None);
mAnimator.Animations.Add("IceWalkFront", ani);
ani = new Animation(ContentManager.GetTexture("IceWalkingBack"), 4, 8, 0, true, SpriteEffects.None);
mAnimator.Animations.Add("IceWalkBack", ani);
ani = new Animation(ContentManager.GetTexture("FireWalkingRight"), 4, 8, 0, true, SpriteEffects.None);
mAnimator.Animations.Add("FireWalkRight", ani);
ani = new Animation(ContentManager.GetTexture("FireWalkingRight"), 4, 8, 0, true, SpriteEffects.FlipHorizontally);
mAnimator.Animations.Add("FireWalkLeft", ani);
ani = new Animation(ContentManager.GetTexture("FireWalkingFront"), 5, 8, 0, true, SpriteEffects.None);
mAnimator.Animations.Add("FireWalkFront", ani);
ani = new Animation(ContentManager.GetTexture("FireWalkingBack"), 5, 8, 0, true, SpriteEffects.None);
mAnimator.Animations.Add("FireWalkBack", ani);
bMoving = false;
mAnimator.PlayAnimation("NormalWalkRight", false);
base.LoadContent();
CollisionBox = new Rectangle(CollisionBox.X, CollisionBox.Y, 25, 25);
}