public AudioManager(MyGame game)
: base(game)
{
myGame = game;
events = new List<Event>();
game.mediator.register(this, MyEvent.C_ATTACK_BULLET_END, MyEvent.M_BITE,
MyEvent.G_NextLevel, MyEvent.G_GameOver,MyEvent.M_HIT);
audioEngine = new AudioEngine(@"Content\Audio\GameAudio.xgs");
waveBank = new WaveBank(audioEngine, @"Content\Audio\Wave Bank.xwb");
soundBank = new SoundBank(audioEngine, @"Content\Audio\Sound Bank.xsb");
trackCue = soundBank.GetCue("Cowboy");
levelCompleteCue = soundBank.GetCue("LevelComplete");
trackCue.Play();
trackCue.Pause();
}