public override int Kill()
{
_mRumble = true;
SetFaceStraight();
MCurrentTexture = PlayerFaces.FromString("Dead2");
StartRumble();
// reset player to start position
//this.mPosition = mSpawnPoint;
// remove a life
MNumLives--;
if (MNumLives <= 0)
MIsAlive = false;
return MNumLives;
}