public Key GetKeyPressed_OLD()
{
Key key = new Key();
ConsoleKeyInfo keyInfo = Console.ReadKey(true);
key.Character = keyInfo.KeyChar;
key.Alt = (keyInfo.Modifiers & ConsoleModifiers.Alt) == ConsoleModifiers.Alt;
key.Control = (keyInfo.Modifiers & ConsoleModifiers.Control) == ConsoleModifiers.Control;
key.Shift = (keyInfo.Modifiers & ConsoleModifiers.Shift) == ConsoleModifiers.Shift;
key.KeyType = KeyType.RegularKey;
switch (keyInfo.Key)
{
case ConsoleKey.Home: key.KeyType = KeyType.Home; break;
case ConsoleKey.UpArrow: key.KeyType = KeyType.UpArrow; break;
case ConsoleKey.PageUp: key.KeyType = KeyType.PageUp; break;
case ConsoleKey.LeftArrow: key.KeyType = KeyType.LeftArrow; break;
case ConsoleKey.RightArrow: key.KeyType = KeyType.RightArrow; break;
case ConsoleKey.End: key.KeyType = KeyType.End; break;
case ConsoleKey.DownArrow: key.KeyType = KeyType.DownArrow; break;
case ConsoleKey.PageDown: key.KeyType = KeyType.PageDown; break;
case ConsoleKey.Insert: key.KeyType = KeyType.Insert; break;
case ConsoleKey.Delete: key.KeyType = KeyType.Delete; break;
case ConsoleKey.F1: key.KeyType = KeyType.F1; break;
case ConsoleKey.F2: key.KeyType = KeyType.F2; break;
case ConsoleKey.F3: key.KeyType = KeyType.F3; break;
case ConsoleKey.F4: key.KeyType = KeyType.F4; break;
case ConsoleKey.F5: key.KeyType = KeyType.F5; break;
case ConsoleKey.F6: key.KeyType = KeyType.F6; break;
case ConsoleKey.F7: key.KeyType = KeyType.F7; break;
case ConsoleKey.F8: key.KeyType = KeyType.F8; break;
case ConsoleKey.F9: key.KeyType = KeyType.F9; break;
case ConsoleKey.F10: key.KeyType = KeyType.F10; break;
case ConsoleKey.F11: key.KeyType = KeyType.F11; break;
case ConsoleKey.F12: key.KeyType = KeyType.F12; break;
case ConsoleKey.LeftWindows: key.KeyType = KeyType.LeftWindow; break;
case ConsoleKey.RightWindows: key.KeyType = KeyType.RightWindow; break;
case ConsoleKey.Sleep: key.KeyType = KeyType.Sleep; break;
case ConsoleKey.PrintScreen: key.KeyType = KeyType.PrintScreen; break;
default: break;
}
return key;
}