public override void HandleKeyboardInput(KeyboardState oldKeyboardState)
{
if (HasKeyboardFocus)
{
KeyboardState currentState = Keyboard.GetState();
if (currentState.IsKeyDown(Keys.Enter) && oldKeyboardState.IsKeyUp(Keys.Enter))
{
LeftClick();
}
else if (currentState.IsKeyUp(Keys.Enter))
{
if (oldKeyboardState.IsKeyDown(Keys.Enter))
{
UnLeftClick();
}
}
}
}