public static Normalize ( |
||
quaternion | MISSING | |
return |
public static GLKQuaternion Normalize (GLKQuaternion quaternion)
{
float scale = 1.0f / Length (quaternion);
GLKQuaternion q = new GLKQuaternion (quaternion.x * scale, quaternion.y * scale, quaternion.z * scale, quaternion.w * scale);
return q;
}