public static Multiply ( |
||
matrixLeft | MISSING | |
matrixRight | MISSING | |
return |
public static GLKMatrix3 Multiply (GLKMatrix3 matrixLeft, GLKMatrix3 matrixRight)
{
GLKMatrix3 m = new GLKMatrix3 ();
m [0] = matrixLeft [0] * matrixRight [0] + matrixLeft [3] * matrixRight [1] + matrixLeft [6] * matrixRight [2];
m [3] = matrixLeft [0] * matrixRight [3] + matrixLeft [3] * matrixRight [4] + matrixLeft [6] * matrixRight [5];
m [6] = matrixLeft [0] * matrixRight [6] + matrixLeft [3] * matrixRight [7] + matrixLeft [6] * matrixRight [8];
m [1] = matrixLeft [1] * matrixRight [0] + matrixLeft [4] * matrixRight [1] + matrixLeft [7] * matrixRight [2];
m [4] = matrixLeft [1] * matrixRight [3] + matrixLeft [4] * matrixRight [4] + matrixLeft [7] * matrixRight [5];
m [7] = matrixLeft [1] * matrixRight [6] + matrixLeft [4] * matrixRight [7] + matrixLeft [7] * matrixRight [8];
m [2] = matrixLeft [2] * matrixRight [0] + matrixLeft [5] * matrixRight [1] + matrixLeft [8] * matrixRight [2];
m [5] = matrixLeft [2] * matrixRight [3] + matrixLeft [5] * matrixRight [4] + matrixLeft [8] * matrixRight [5];
m [8] = matrixLeft [2] * matrixRight [6] + matrixLeft [5] * matrixRight [7] + matrixLeft [8] * matrixRight [8];
return m;
}