MonoGameUi.BorderBrush.RebuildTexture C# (CSharp) Method

RebuildTexture() private method

private RebuildTexture ( ) : void
return void
        private void RebuildTexture()
        {
            // Alte Textur entsorgen
            if (tex != null)
            {
                tex.Dispose();
                tex = null;
            }

            Color[] buffer;
            switch (LineType)
            {
                case LineType.None:
                    break;
                case LineType.Solid:
                    buffer = new Color[LineWidth * LineWidth];
                    for (int i = 0; i < buffer.Length; i++)
                        buffer[i] = LineColor;
                    tex = new Texture2D(Skin.Pix.GraphicsDevice, LineWidth, LineWidth);
                    tex.SetData(buffer);
                    MinWidth = MinHeight = (LineWidth * 2) + 1;
                    break;

                case LineType.Dotted:
                    buffer = new Color[LineWidth * LineWidth * 4];
                    for (int y = 0; y < LineWidth * 2; y++)
                    {
                        for (int x = 0; x < LineWidth * 2; x++)
                        {
                            int index = (y * LineWidth * 2) + x;
                            buffer[index] = (x < LineWidth && y < LineWidth ? Color.White : Color.Transparent);
                        }
                    }
                    tex = new Texture2D(Skin.Pix.GraphicsDevice, LineWidth * 2, LineWidth * 2);
                    tex.SetData(buffer);
                    MinWidth = MinHeight = (LineWidth * 2) + 1;
                    break;
            }
        }