private OnStateChange ( ConnectionState newState ) : void | ||
newState | ConnectionState | The new state. If it is different from the previous state, an event is raised. |
return | void |
internal void OnStateChange(ConnectionState newState)
{
ConnectionState oldState = _connectionState;
_connectionState = newState;
if (StateChange != null && oldState != newState)
{
StateChangeEventArgs e = new StateChangeEventArgs(oldState, newState);
StateChange(this, e);
}
}