Microsoft.Xna.Framework.Rectangle.Inflate C# (CSharp) Method

Inflate() public method

public Inflate ( int width, int height ) : void
width int
height int
return void
		public void Inflate (int width, int height)
		{
			this.X -= width;
			this.Y -= height;
			this.Width += width * 2;
			this.Height += height * 2;
		}

Usage Example

Beispiel #1
0
        public override void behaviorAtGameTick(GameTime time)
        {
            base.behaviorAtGameTick(time);
            this.isEmoting = false;
            Microsoft.Xna.Framework.Rectangle boundingBox = this.GetBoundingBox();
            if (this.sprite.currentFrame < 4)
            {
                boundingBox.Inflate(Game1.tileSize * 2, Game1.tileSize * 2);
                if (!this.isInvisible || boundingBox.Contains(Game1.player.getStandingX(), Game1.player.getStandingY()))
                {
                    if (this.isInvisible)
                    {
                        if (Game1.currentLocation.map.GetLayer("Back").Tiles[(int)Game1.player.getTileLocation().X, (int)Game1.player.getTileLocation().Y].Properties.ContainsKey("NPCBarrier") || !Game1.currentLocation.map.GetLayer("Back").Tiles[(int)Game1.player.getTileLocation().X, (int)Game1.player.getTileLocation().Y].TileIndexProperties.ContainsKey("Diggable") && Game1.currentLocation.map.GetLayer("Back").Tiles[(int)Game1.player.getTileLocation().X, (int)Game1.player.getTileLocation().Y].TileIndex != 0)
                        {
                            return;
                        }
                        this.position = new Vector2(Game1.player.position.X, Game1.player.position.Y + (float)Game1.player.sprite.spriteHeight - (float)this.sprite.spriteHeight);
                        Game1.playSound(nameof(Duggy));
                        this.sprite.interval = 100f;
                        this.position        = Game1.player.getTileLocation() * (float)Game1.tileSize;
                    }
                    this.isInvisible = false;
                    this.sprite.AnimateDown(time, 0, "");
                }
            }
            if (this.sprite.currentFrame >= 4 && this.sprite.CurrentFrame < 8)
            {
                if (!this.hasDugForTreasure)
                {
                    this.getTileLocation();
                }
                boundingBox.Inflate(-Game1.tileSize * 2, -Game1.tileSize * 2);
                Game1.currentLocation.isCollidingPosition(boundingBox, Game1.viewport, false, 8, false, (Character)this);
                this.sprite.AnimateRight(time, 0, "");
                this.sprite.interval = 220f;
            }
            if (this.sprite.currentFrame >= 8)
            {
                this.sprite.AnimateUp(time, 0, "");
            }
            if (this.sprite.currentFrame < 10)
            {
                return;
            }
            this.isInvisible         = true;
            this.sprite.currentFrame = 0;
            this.hasDugForTreasure   = false;
            int     num           = 0;
            Vector2 tileLocation1 = this.getTileLocation();

            Game1.currentLocation.map.GetLayer("Back").Tiles[(int)tileLocation1.X, (int)tileLocation1.Y].TileIndex = 0;
            Game1.currentLocation.removeEverythingExceptCharactersFromThisTile((int)tileLocation1.X, (int)tileLocation1.Y);
            for (Vector2 tileLocation2 = new Vector2((float)(Game1.player.GetBoundingBox().Center.X / Game1.tileSize + Game1.random.Next(-12, 12)), (float)(Game1.player.GetBoundingBox().Center.Y / Game1.tileSize + Game1.random.Next(-12, 12))); num < 4 && ((double)tileLocation2.X <= 0.0 || (double)tileLocation2.X >= (double)Game1.currentLocation.map.Layers[0].LayerWidth || ((double)tileLocation2.Y <= 0.0 || (double)tileLocation2.Y >= (double)Game1.currentLocation.map.Layers[0].LayerHeight) || (Game1.currentLocation.map.GetLayer("Back").Tiles[(int)tileLocation2.X, (int)tileLocation2.Y] == null || Game1.currentLocation.isTileOccupied(tileLocation2, "") || (!Game1.currentLocation.isTilePassable(new Location((int)tileLocation2.X, (int)tileLocation2.Y), Game1.viewport) || tileLocation2.Equals(new Vector2((float)(Game1.player.getStandingX() / Game1.tileSize), (float)(Game1.player.getStandingY() / Game1.tileSize))))) || (Game1.currentLocation.map.GetLayer("Back").Tiles[(int)tileLocation2.X, (int)tileLocation2.Y].Properties.ContainsKey("NPCBarrier") || !Game1.currentLocation.map.GetLayer("Back").Tiles[(int)tileLocation2.X, (int)tileLocation2.Y].TileIndexProperties.ContainsKey("Diggable") && Game1.currentLocation.map.GetLayer("Back").Tiles[(int)tileLocation2.X, (int)tileLocation2.Y].TileIndex != 0)); ++num)
            {
                tileLocation2 = new Vector2((float)(Game1.player.GetBoundingBox().Center.X / Game1.tileSize + Game1.random.Next(-2, 2)), (float)(Game1.player.GetBoundingBox().Center.Y / Game1.tileSize + Game1.random.Next(-2, 2)));
            }
        }
All Usage Examples Of Microsoft.Xna.Framework.Rectangle::Inflate