Microsoft.Protocols.TestTools.StackSdk.RemoteDesktop.Rdpeudp.RdpeudpSocket.RdpeudpSocket C# (CSharp) Method

RdpeudpSocket() public method

Constructor.
public RdpeudpSocket ( TransportMode mode, IPEndPoint remoteEp, bool autohandle, RdpeudpSocketSender sender ) : System
mode TransportMode The mode which indicate this connection if reliable or lossy.
remoteEp IPEndPoint The remote endpoint.
autohandle bool
sender RdpeudpSocketSender Sender Used to send packet
return System
        public RdpeudpSocket(TransportMode mode, IPEndPoint remoteEp, bool autohandle, RdpeudpSocketSender sender)
        {
            this.TransMode = mode;
            this.SocketConfig = new RdpeudpSocketConfig();
            this.AutoHandle = autohandle;
            this.connected = false;
            remoteEndPoint = remoteEp;

            // Initial highestAckNumber as 0 because every hihestAckNumber will compare with Sequence Number of coming packet, and set as the bigger one.
            SnSourceAck = 0;

            URemoteAdvisedWindowSize = SocketConfig.initialWindowSize;
            USendWindowSize = SocketConfig.initialWindowSize;
            UReceiveWindowSize = SocketConfig.initialWindowSize;
            UUpStreamMtu = SocketConfig.initialStreamMtu;
            UDownStreamMtu = SocketConfig.initialStreamMtu;

            OutSnAckOfAcksSeqNum = SocketConfig.initialAcksPosition;
            InSnAckOfAcksSeqNum = SocketConfig.initialAcksPosition;

            ReceiveWindowStartPosition = SocketConfig.initialAcksPosition;
            RTT = new TimeSpan(0, 0, 0, 0, this.SocketConfig.DelayAckTime);

            packetSender = sender;
        }