MegaMan.Engine.StateComponent.Update C# (CSharp) Method

Update() protected method

protected Update ( ) : void
return void
        protected override void Update()
        {
            if (Parent.Paused) return;

            Lifetime++;

            if (!states.ContainsKey(currentState)) return;

            StateFrames++;
            FrameRand = Program.rand.NextDouble();

            states[currentState].CheckTriggers(this, Parent);
            states[currentState].RunLogic(Parent);

            if (stateChanged)
            {
                states[currentState].Initialize(Parent);
                stateChanged = false;

                if (StateChanged != null) StateChanged(currentState);
            }
        }