MegaMan.Editor.Bll.OverlaySpriteModel.OverlaySpriteModel C# (CSharp) Method

OverlaySpriteModel() public method

public OverlaySpriteModel ( Sprite sprite, string overlayPath ) : System
sprite Sprite
overlayPath string
return System
        public OverlaySpriteModel(Sprite sprite, string overlayPath)
            : base(sprite)
        {
            _overlay = BitmapFactory.ConvertToPbgra32Format(SpriteBitmapCache.GetResource(overlayPath));
        }