public void Ptich()
{
GameStruct.NPCInfo info = this.GetCurrentNpcInfo();
if (info == null) return;
short nPtichId = (short)((int)info.id - GameBase.Config.Define.PTICH_START_ID);
if (PtichManager.Instance().PtichHasPlay(nPtichId))
{
return;
}
this.SetCurrentPtichID(nPtichId);
//16,39,0,0 摆摊需要金币
//4,202,165,213,189 摊位的主人名称 字符串
//75, 0 摊位的编号
// byte[] senddata = { 42, 0, 105, 4, 16, 39, 0, 0, 64, 66, 15, 0, 174, 88, 159, 122, 6, 0, 0, 0, 145, 116, 47, 102, 5, 0, 0, 0, 117, 180, 50, 5, 1, 0, 75, 0, 1, 4, 202, 165, 213, 189 };
byte[] senddata = { 42, 0, 105, 4, 244, 1, 0, 0, 64, 66, 15, 0, 36, 52, 156, 8, 3, 0, 0, 0, 30, 214, 44, 135, 2, 0, 0, 0, 164, 3, 178, 5, 1, 0};
PacketOut outpack = new PacketOut();
outpack.WriteBuff(senddata);
outpack.WriteInt16((short)(nPtichId + 1));
byte[] data2 = { 1, 4, 202, 165, 213, 189 };
outpack.WriteBuff(data2);
this.SendData(outpack.Flush(), true);
}