public GameMap ( GameStruct mapinfo ) : System | ||
mapinfo | GameStruct | |
return | System |
public GameMap(GameStruct.MapInfo mapinfo)
{
mListRegionInfo = null;
info = mapinfo;
mDicObject = new Dictionary<uint, BaseObject>();
mListDeleteObj = new List<BaseObject>();
mListAddObj = new List<BaseObject>();
last_null_tick = System.Environment.TickCount;
}