public void Start()
{
Server server = new Server();
server.LoadConfig();
var map = new ManicDiggerServer.ServerMap();
map.d_CurrentTime = server;
map.chunksize = 32;
// TODO: make it possible to change the world generator at run-time!
var generator = new NewWorldGenerator();
generator.ChunkSize = map.chunksize;
// apply chunk size to generator
map.d_Generator = generator;
server.chunksize = 32;
map.d_Heightmap = new InfiniteMapChunked2d() { chunksize = server.chunksize, d_Map = map };
map.Reset(server.config.MapSizeX, server.config.MapSizeY, server.config.MapSizeZ);
server.d_Map = map;
server.d_Generator = generator;
string[] datapaths = new[] { Path.Combine(Path.Combine(Path.Combine("..", ".."), ".."), "data"), "data" };
string[] datapathspublic = new[] { Path.Combine(datapaths[0], "public"), Path.Combine(datapaths[1], "public") };
server.PublicDataPaths = datapathspublic;
var getfile = new GetFileStream(datapaths);
var data = new GameDataCsv();
data.Load(MyStream.ReadAllLines(getfile.GetFile("blocks.csv")),
MyStream.ReadAllLines(getfile.GetFile("defaultmaterialslots.csv")),
MyStream.ReadAllLines(getfile.GetFile("lightlevels.csv")));
var craftingrecipes = new CraftingRecipes();
craftingrecipes.data = data;
craftingrecipes.Load(MyStream.ReadAllLines(getfile.GetFile("craftingrecipes.csv")));
server.d_CraftingRecipes = craftingrecipes;
server.d_Data = data;
server.d_CraftingTableTool = new CraftingTableTool() { d_Map = map };
server.LocalConnectionsOnly = !Public;
server.d_GetFile = getfile;
var networkcompression = new CompressionGzip();
var diskcompression = new CompressionGzip();
var chunkdb = new ChunkDbCompressed() { d_ChunkDb = new ChunkDbSqlite(), d_Compression = diskcompression };
server.d_ChunkDb = chunkdb;
map.d_ChunkDb = chunkdb;
server.d_NetworkCompression = networkcompression;
map.d_Data = server.d_Data;
server.d_DataItems = new GameDataItemsBlocks() { d_Data = data };
server.d_Water = new WaterFinite() { data = server.d_Data };
server.d_GroundPhysics = new GroundPhysics() { data = server.d_Data };
server.SaveFilenameWithoutExtension = SaveFilenameWithoutExtension;
if (Socket == null)
{
server.d_MainSocket = new SocketNet()
{
d_Socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp)
};
}
else
{
server.d_MainSocket = Socket;
}
server.d_Heartbeat = new ServerHeartbeat();
server.Start();
if ((Public) && (server.config.Public))
{
new Thread((a) => { for (; ; ) { server.SendHeartbeat(); Thread.Sleep(TimeSpan.FromMinutes(1)); } }).Start();
}
for (; ; )
{
server.Process();
Thread.Sleep(1);
if (d_Exit != null && d_Exit.exit) { return; }
}
}