private CollisionMap(int initialCapacity, float loadFactor, CharBlockArray labelRepository)
{
this.labelRepository = labelRepository;
this.loadFactor = loadFactor;
this.capacity_Renamed = CompactLabelToOrdinal.DetermineCapacity(2, initialCapacity);
this.entries = new Entry[this.capacity_Renamed];
this.threshold = (int)(this.capacity_Renamed * this.loadFactor);
}