public LuaFunction GetLuaFunction(string funcName) { return null;} }
//LuaFunction _call = null; public LuaBeatEvent(LuaTable table) { self = table; luaState = table.GetLuaState(); self.AddRef(); _add = self.GetLuaFunction("Add"); _remove = self.GetLuaFunction("Remove"); //_call = self.GetLuaFunction("__call"); }