void Start()
{
lua = new LuaState();
lua.Start();
lua.DoString(script, "AccessingArray.cs");
int[] array = { 1, 2, 3, 4, 5};
func = lua.GetFunction("TestArray");
func.BeginPCall();
func.Push(array);
func.PCall();
double arg1 = func.CheckNumber();
string arg2 = func.CheckString();
bool arg3 = func.CheckBoolean();
Debugger.Log("return is {0} {1} {2}", arg1, arg2, arg3);
func.EndPCall();
//转换一下类型,避免可变参数拆成多个参数传递
object[] objs = func.Call((object)array);
if (objs != null)
{
Debugger.Log("return is {0} {1} {2}", objs[0], objs[1], objs[2]);
}
lua.CheckTop();
}