LostPolygon.DynamicWaterSystem.WaterDetector.OnTriggerExit C# (CSharp) Method

OnTriggerExit() private method

private OnTriggerExit ( Collider otherCollider ) : void
otherCollider UnityEngine.Collider
return void
        private void OnTriggerExit(Collider otherCollider) {
            // Making sure the object we have left is DynamicWater
            if (_water != null && otherCollider.CompareTag(FluidVolume.DynamicWaterTagName) &&
                otherCollider == _water.Collider) {
                _water = null;
            }
        }
    }