protected static void vinv_dbug_EndSetElementBound(RenderElement ve)
{
var debugVisualLay = dbugGetLayoutTracer();
if (debugVisualLay == null) return;
debugVisualLay.WriteInfo(dbugVisitorMessage.WITH_1.text, ve);
debugVisualLay.EndCurrentContext();
}
protected static void vinv_dbug_EnterLayerReArrangeContent(RenderElementLayer layer)