Kimono.KCoreConfigSkeleton.AddItemUInt C# (CSharp) Method

AddItemUInt() public method

public AddItemUInt ( string name, int &reference ) : KCoreConfigSkeleton.ItemUInt
name string
reference int
return KCoreConfigSkeleton.ItemUInt
        public KCoreConfigSkeleton.ItemUInt AddItemUInt(string name, ref int reference)
        {
            StackItem[] stack = new StackItem[3];
            #if DEBUG
            stack[1].s_class = (IntPtr) DebugGCHandle.Alloc(name);
            #else
            stack[1].s_class = (IntPtr) GCHandle.Alloc(name);
            #endif
            stack[2].s_int = reference;
            interceptor.Invoke("addItemUInt$$", "addItemUInt(const QString&, unsigned int&)", stack);
            #if DEBUG
            DebugGCHandle.Free((GCHandle) stack[1].s_class);
            #else
            ((GCHandle) stack[1].s_class).Free();
            #endif
            reference = stack[2].s_int;
            return (KCoreConfigSkeleton.ItemUInt) Enum.ToObject(typeof(KCoreConfigSkeleton.ItemUInt), stack[0].s_int);
        }

Same methods

KCoreConfigSkeleton::AddItemUInt ( string name, int &reference, uint defaultValue ) : KCoreConfigSkeleton.ItemUInt
KCoreConfigSkeleton::AddItemUInt ( string name, int &reference, uint defaultValue, string key ) : KCoreConfigSkeleton.ItemUInt