public void OnCancelThis()
{
if (!isItem)
GetComponent<SpriteRenderer>().sprite = _baseSprite;
foreach (GameObject button in selectButtons)
{
button.GetComponent<SelectableButton>().crimeObject = null;
button.GetComponent<SelectableButton>().selectable = null;
button.SetActive(false);
}
if (!CrimeManager.Instance.messageHolder.activeSelf || !CrimeManager.Instance.spriteShower.activeSelf)
CrimeManager.Instance.isGUI = false;
}