public OnCrewBoardVessel ( Part>.GameEvents |
||
fromToAction | Part>.GameEvents | |
return | void |
void OnCrewBoardVessel(GameEvents.FromToAction<Part, Part> fromToAction)
{
if (evaHolderPart && !grabbedPortModule && fromToAction.from.vessel == evaHolderPart.vessel) {
KAS_Shared.DebugLog(
"{0} boarding {1} with a winch head grabbed, dropping it to avoid destruction",
fromToAction.from.vessel.vesselName, fromToAction.to.vessel.vesselName);
DropHead();
}
}